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Silver Adept (
2012-04-12 05:55 am (UTC)
A possible solution that seems technological would be to run a sweep of registered user names and build a report based on most recent activity - perhaps after a particular threshold of inactivity, an e-mail gets sent to the registered e-mail asking about possible plans or uses for the accounts registered. That, if nothing else, gets a human response to work with. That might be staff-intensive, but if you start getting the same responses to the same accounts, it makes it easier to distinguish a squatter from an RPer?
As for the threshold, I have no idea, but I am assuming that the pattern of usage (profile completeness, test posts, community joining?) between an RPer interrupted or getting set for a game and someone squatting on the username to trade/sell would be different and analyzable/spottable. If that's possible, then it might be possible to semi-automate the process of flagging accounts for squatting review, if that's the way we want to go.
Coupled, perhaps, with a limit of some sort on account creation per $TIME_UNIT with the ability to still use community invite codes so that all the players for a particular game can get all registered together as a "group".
Actually, maybe that can be one of the mechanisms? Any amount of registration that goes outside the normal site patterns (one/many standard deviation above "normal") that doesn't have an accompanying invite code gets flagged for scrutiny and has the human-check e-mail sent?
Couple of spitball ideas - these are probably too staff-intensive to be implemented, but it's a thought.
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